
- #MODS FOR X3 ALBION PRELUDE MOD#
- #MODS FOR X3 ALBION PRELUDE PATCH#
- #MODS FOR X3 ALBION PRELUDE MODS#
#MODS FOR X3 ALBION PRELUDE MOD#
I am one of the team members responsible for the mod and I sought persmission from other active team members to upload here. I promise that in doing this and uploading hither to the Nexus that it will exist much easier for people to play and enjoy this mod. I have packaged and applied hotfixes and patches that were previously available as seperate downloads. The actor benefits from several improvements brought with X3:AP, such as increased Carte size and better Out-of-Sector (OOS) Combat Simulation.
This Albion Prelude version of XTC is experimental in that it was ported from Terran Conflict and is largely untested, however everything seems to piece of work. to continue the 10-Tended name, and last just non to the lowest degree, all those of the X3 community who have followed and supported usa throughout the course of X-Tended - Terran Conflict'southward evolution.įOR ALBION PRELUDE 3.iii, Not TERRAN CONFLICT. 'Moonrat', 'Sam Redstone', '101010', Diemetius', 'King of the Worlds', 'Mapper484', 'Admiral Scoobing', 'DrSysAdmin', 'Mangar', 'code99', 'H-K', 'thedada86'.ĮGOSOFT, 'Siath70', 'Betimes Loyalist', 'Cycrow', 'Dragon Dream', 'Mox', 'Novacatt', 'Phlt', 'Sirius5', 'Scorch', 'spacefueladdict', 'Syklon', 'ulfius', 'u24j7x5', 'OOZ662', 'overrider', 'TheMo', Kozaki', 'Cires', 'Elthy', 'Fanchen', 'Frostbar', 'Old Navy', 'Loader009', 'Loriel', all those of the XTM Team who allowed u.s.a.
#MODS FOR X3 ALBION PRELUDE MODS#
Asset utilise permission in mods/files that earn donation points You lot are not allowed to earn Donation Points for your mods if they use my assets. Nugget use permission in mods/files that are beingness sold You lot are non allowed to employ assets from this file in any mods/files that are existence sold, for money, on Steam Workshop or other platforms. Asset use permission You must get permission from me before you lot are allowed to use any of the assets in this file. Conversion permission You are not allowed to convert this file to piece of work on other games under any circumstances.
Modification permission You must go permission from me before yous are allowed to modify my files to ameliorate it. Upload permission You lot are not allowed to upload this file to other sites under any circumstances. You will need to seek permission from these authors before yous can use their assets Other user'due south assets Some avails in this file belong to other authors. You can find Zeron-MK7's original work below with further notes. Nothing changed in the "x3fl" version except the model path is modified for the mod to be compatible in X3FL. This mod is created by mkmark based on "Super Player Headquarter V1.0 for X3TC and X3AP" by Zeron-MK7, which is included in the "x3tc x3ap" folder. Use a TL with building command software MK2 to pack and rebuild the PHQ should solve the second problem.
Redock M6/TP should solve the first problem.
If the PHQ is already in game, docked M6/TP will be using capital dock after patch, and the capital dock will be 11 instead of 32. #MODS FOR X3 ALBION PRELUDE PATCH#
Be aware the model is huge, take necessary action before the patch to avoid possible collisions with other stations. copy "rename.cat" and "rename.dat" to X3FL game directory (X3 Terran Conflict\addon2), then rename it to the next highest availiable number, "06.cat" and "06.dat" in case of X3FL 1.3. 32 capital ships docks and internal docking for everything else. Replace vanilla Player Headquarter model with a huge one (in terms of volume).